' "RPG - Reading Presented Gallivant" ' Created with QDK 3.53 - UNREGISTERED VERSION define game asl-version <350> gametype singleplayer start game author game version <0.1> game copyright <© 2005> game info afterturn { for each object in if property <#quest.thing#; character> then do if property <#quest.currentroom#; wilderness> or property <#quest.currentroom#; dungeon> then { for each object in <#quest.currentroom#> if property <#quest.thing#; character> then do } set string if not ( #tempcom# = view ) and not ( #tempcom# = info ) and not ( #tempcom# = help ) and not ( #tempcom# = time ) then { do